UHG Week 8 – Finishing Objectives

Radio Towers and Computers The goal for this week was to finish creating the remain two objectives. Here is a short recap of the three objectives our player will need to manage: Keep Generator fueled Repair Radio Tower when damaged Reset Computer Equipment at the house With the help of our redesigned objective system, creating… Continue reading UHG Week 8 – Finishing Objectives

UHG Week 6 – Lasers and Gasoline

Implementing the generator This week was all about adding a simple generator and refuel system that our player will interact with. When the generator has fuel, it will turn on the PowererdLights via our MyGameModeBase class. This means that I had to create a system that allowed the player to interact with objects by looking… Continue reading UHG Week 6 – Lasers and Gasoline

UHG Week 5 – Lights and Delegates

Doing some electrical work The goal for this week was to come up with concepts for basic gameplay mechanics and start implementing them. Here are the three major mechanics I have come up with: Keeping a generator running The generator will need to be refueled at regular intervals Can be refueled at anytime If the… Continue reading UHG Week 5 – Lights and Delegates