UHG Week 5 – Lights and Delegates

Doing some electrical work The goal for this week was to come up with concepts for basic gameplay mechanics and start implementing them. Here are the three major mechanics I have come up with: Keeping a generator running The generator will need to be refueled at regular intervals Can be refueled at anytime If the… Continue reading UHG Week 5 – Lights and Delegates

UHG Week 4 – Terrain Creation in Unreal Engine

Time for some landscaping Week 4 is primarily focused on creating a landscape for our player to traverse. To do this, I am using Unreal Engine’s built in landscape tool. This tool creates a rectangular grid of squares that can be manipulated via a sculpting and painting tool. This allows me to change the landscape’s… Continue reading UHG Week 4 – Terrain Creation in Unreal Engine

The Steam Deck: Potential game changer for mobile gaming

Valve’s brand new hardware The engineers at Valve software have seemingly been hard at work creating a new mobile gaming device that has the potential to flip the gaming industry on its head. The Steam deck is a new mobile gaming device advertising PC level power in a Nintendo Switch form factor. Announced on July… Continue reading The Steam Deck: Potential game changer for mobile gaming