Mapping in Source 2

Introducing… Hammer Recently, I was lucky enough to be given an early access developer key to S&box, which is a spiritual successor to Garry’s Mod. S&box uses the latest version of Source 2. As S&box’s API is still in heavily development, I decided to learn its map editor, Hammer. Two of the most helpful tutorial… Continue reading Mapping in Source 2

Old Game Dev Projects

After looking through some pictures of abandoned game dev projects, I realized I should add them to my blog as a mini portfolio. The following pictures are from various projects I have worked on over the last two years. They are ordered from oldest to newest. Every 3D model was created by me, except for… Continue reading Old Game Dev Projects

UHG Week 10 – Footsteps and More 3D Modeling

Random Tweaks and Additions With the help of a friend, I was able to add a cool tweak to our Enemy AI. I initially wanted the AI to always spawn behind the player. This is because it would seem rather jarring to have the Enemy randomly pop into existence in front of the player. I… Continue reading UHG Week 10 – Footsteps and More 3D Modeling

UHG Week 8 – Finishing Objectives

Radio Towers and Computers The goal for this week was to finish creating the remain two objectives. Here is a short recap of the three objectives our player will need to manage: Keep Generator fueled Repair Radio Tower when damaged Reset Computer Equipment at the house With the help of our redesigned objective system, creating… Continue reading UHG Week 8 – Finishing Objectives

UHG Week 6 – Lasers and Gasoline

Implementing the generator This week was all about adding a simple generator and refuel system that our player will interact with. When the generator has fuel, it will turn on the PowererdLights via our MyGameModeBase class. This means that I had to create a system that allowed the player to interact with objects by looking… Continue reading UHG Week 6 – Lasers and Gasoline

UHG Week 5 – Lights and Delegates

Doing some electrical work The goal for this week was to come up with concepts for basic gameplay mechanics and start implementing them. Here are the three major mechanics I have come up with: Keeping a generator running The generator will need to be refueled at regular intervals Can be refueled at anytime If the… Continue reading UHG Week 5 – Lights and Delegates

UHG Week 4 – Terrain Creation in Unreal Engine

Time for some landscaping Week 4 is primarily focused on creating a landscape for our player to traverse. To do this, I am using Unreal Engine’s built in landscape tool. This tool creates a rectangular grid of squares that can be manipulated via a sculpting and painting tool. This allows me to change the landscape’s… Continue reading UHG Week 4 – Terrain Creation in Unreal Engine