After looking through some pictures of abandoned game dev projects, I realized I should add them to my blog as a mini portfolio. The following pictures are from various projects I have worked on over the last two years. They are ordered from oldest to newest. Every 3D model was created by me, except for… Continue reading Old Game Dev Projects
Tag: Unreal Engine
UHG Week 11 – Creating The Forest
Growing a tree In order to create a lush forest, we need a proper tree asset that we can place all over our level. I was able to find this great tutorial on YouTube by CG Geek. This was the tree model that I came up with: Next, I needed smaller plants to cover the… Continue reading UHG Week 11 – Creating The Forest
UHG Week 10 – Footsteps and More 3D Modeling
Random Tweaks and Additions With the help of a friend, I was able to add a cool tweak to our Enemy AI. I initially wanted the AI to always spawn behind the player. This is because it would seem rather jarring to have the Enemy randomly pop into existence in front of the player. I… Continue reading UHG Week 10 – Footsteps and More 3D Modeling
UHG Week 9 – Creating Creepy AI
Initial AI Planning To create our enemy AI, I wanted to create a pseudo flow chart that gives an abstract layout for how our AI will function. The logic for our AI will live in a Blueprint object called a Behavior Tree. The Behavior Tree lives in our AI Controller and tells the Enemy Character… Continue reading UHG Week 9 – Creating Creepy AI
UHG Week 8 – Finishing Objectives
Radio Towers and Computers The goal for this week was to finish creating the remain two objectives. Here is a short recap of the three objectives our player will need to manage: Keep Generator fueled Repair Radio Tower when damaged Reset Computer Equipment at the house With the help of our redesigned objective system, creating… Continue reading UHG Week 8 – Finishing Objectives
UHG Week 7 – Code cleanup and UI
Streamlining Objectives The original plan for Week 7 was to finish the other two objectives. As I was creating the radio tower objective, I had an idea. I thought it would be more user friendly if the player was given a prompt to interact with the radio tower. I also wanted the player to hold… Continue reading UHG Week 7 – Code cleanup and UI
UHG Week 6 – Lasers and Gasoline
Implementing the generator This week was all about adding a simple generator and refuel system that our player will interact with. When the generator has fuel, it will turn on the PowererdLights via our MyGameModeBase class. This means that I had to create a system that allowed the player to interact with objects by looking… Continue reading UHG Week 6 – Lasers and Gasoline
UHG Week 5 – Lights and Delegates
Doing some electrical work The goal for this week was to come up with concepts for basic gameplay mechanics and start implementing them. Here are the three major mechanics I have come up with: Keeping a generator running The generator will need to be refueled at regular intervals Can be refueled at anytime If the… Continue reading UHG Week 5 – Lights and Delegates
UHG Week 4 – Terrain Creation in Unreal Engine
Time for some landscaping Week 4 is primarily focused on creating a landscape for our player to traverse. To do this, I am using Unreal Engine’s built in landscape tool. This tool creates a rectangular grid of squares that can be manipulated via a sculpting and painting tool. This allows me to change the landscape’s… Continue reading UHG Week 4 – Terrain Creation in Unreal Engine
UHG Week 3 – Creating the house
Making this house a home In week three, I have been working on the main house that the player will be spending a majority of their time in. I imagine the player setting up shop inside of an old farm house. Who’s house is it? The current plan is to make the house belong to… Continue reading UHG Week 3 – Creating the house